Fab by Epic Games
Creating a Cross-Platform Marketplace for 3D Creators
Services
UX Strategy, Product Design, User Research, Design Systems, UI Design
Tools
Figma, Maze, Mural, Jira, FigJam, Confluence, and more.
Platform
Unreal Engine Plugin & Web Marketplace
Fab by Epic Games
Creating a Cross-Platform Marketplace for 3D Creators
Services
UX Strategy, Product Design, User Research, Design Systems, UI Design
Tools
Figma, Maze, Mural, Jira, FigJam, Confluence, and more.
Platform
Unreal Engine Plugin & Web Marketplace

Project Overview
Epic Games set out to launch Fab, a new digital asset marketplace unifying Quixel, Sketchfab, ArtStation, and Unreal Engine Marketplace into a single platform for 3D creators. The goal: deliver a fast, intuitive, and scalable experience across both the Unreal Engine plugin and a responsive web platform—all within a 3-month MVP timeline.
As Product & UX Design Consultant, I led design from strategy through implementation—translating complex workflows and metadata into a cohesive, user-centered experience for global creators.
My Role
Title: UX & Product Design Consultant
Platform: Unreal Engine Plugin + Web Marketplace
Teams: USA, France, Brazil
Reporting To: Epic Games Product & Design Leadership, WWT Leadership
Key Responsibilities
Defined UX strategy and IA across plugin and web
Designed core features: product detail pages, search, filters, navigation, asset cards, admin tools
Co-developed a unified design system with Epic’s Paris team
Facilitated weekly sessions with engineers, PMs, and architects across 3 time zones
Supported alpha testing, localization, and QA for edge cases
Challenges & Constraints
Compressed Timeline: MVP delivered in under 90 days; full project spanned ~2 years
Platform Consolidation: Merged 4 distinct ecosystems with unique taxonomies and flows
Dual-Platform Design: Created responsive, modular layouts for both web and plugin—including dynamic resizing within the Unreal editor
Backend Limitations: Built flexible IA, filtering, and tagging logic to accommodate immature infrastructure
Key Audiences
Indie Developers: Solo creators with varied pipelines and tools
AAA Studios: Teams with high standards for compatibility, licensing, and quality control
3D Artists: Creators looking to showcase and monetize assets
Plugin Users: Developers working directly within Unreal Engine seeking in-editor purchasing
Research & Discovery
We kicked off with a structured discovery phase to align user needs with platform and business goals. Our approach combined qualitative research, prototype testing, and competitive analysis.
Maze Testing: Navigation & IA:
Remote Maze tests validated early IA concepts, revealing friction points in navigation and discoverability across plugin and web contexts.


Buyer Interviews: Evaluation Behavior:
In-depth interviews with asset buyers from AAA and mid-size studios shaped our approach to product detail pages—highlighting the importance of metadata like license type, polygon count, versioning, and engine compatibility.
Seller Interviews: Marketplace Expectations:
We spoke with active sellers across platforms (Unreal, Etsy, Redbubble, Spotify, Airbnb) to understand:
Which content and metrics drive conversions
What creators expect from seller dashboards
Where other platforms fall short on transparency and control
Competitive Audit
We benchmarked UX best practices across top marketplaces, influencing our architecture for filtering, metadata, seller tools, and backend requirements.

Design Process
Discovery & Strategy:
Conducted competitive audits to identify gaps and patterns
Led journey mapping workshops to define plugin vs. web-specific workflows
Created personas and use cases from stakeholder and user interviews
Aligned on business goals, technical feasibility, and feature prioritization
UX & UI Design:Created wireframes and task flows for asset discovery, evaluation, and management
Built responsive, high-fidelity Figma prototypes for plugin and web
Unified asset metadata display for clarity and consistency
Designed modular filtering and tagging systems adaptable to evolving backend
Co-created a cross-platform design system with Epic’s internal team




Cross-Functional Collaboration
Partnered daily with engineering to validate feasibility and align on data models
Presented design milestones and strategy to Epic Games’ C-Suite
Iterated designs based on stakeholder feedback and QA insights
Delivered detailed specs to streamline development and visual QA
Methodologies
User-Centered Design: Research-driven, iterative, and grounded in real workflows
Design Thinking: Navigated ambiguity with rapid prototyping and testing
Agile Collaboration: Worked in sprints across global teams
Information Architecture: Structured scalable navigation and filtering
Journey Mapping & Flow Design: Defined core user tasks across plugin and web
QA & Handoff: Ensured implementation accuracy and design integrity
Outcomes & Impact
Delivered a successful cross-platform alpha launch in under 90 days
Unified product vision across plugin and web experiences
Established a flexible foundation for future asset types and feature growth
Informed long-term roadmap through scalable design patterns and research insights
This project exemplified how thoughtful UX can drive product clarity and momentum—balancing speed with strategy to shape not just the interface, but the future of the platform.